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	<title>Comments on: how we started conduit labs</title>
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	<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/</link>
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		<title>By: conduit labs blog</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-10587</link>
		<dc:creator>conduit labs blog</dc:creator>
		<pubDate>Tue, 17 Aug 2010 17:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-10587</guid>
		<description>[...] started Conduit in 2007 to broaden the world of gaming. Our goal was to bring people together online in the ways that games [...]</description>
		<content:encoded><![CDATA[<p>[...] started Conduit in 2007 to broaden the world of gaming. Our goal was to bring people together online in the ways that games [...]</p>
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		<title>By: Melody</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-10188</link>
		<dc:creator>Melody</dc:creator>
		<pubDate>Sun, 05 Apr 2009 07:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-10188</guid>
		<description>Thank you for this. Very interesting post.</description>
		<content:encoded><![CDATA[<p>Thank you for this. Very interesting post.</p>
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		<title>By: Alice</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-106</link>
		<dc:creator>Alice</dc:creator>
		<pubDate>Mon, 01 Oct 2007 15:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-106</guid>
		<description>Chappets, can I ask a tiny thing: set your RSS feed to broadcast full posts, and not excerpts? 

Much obliged! And good luck with it all, can&#039;t wait to see what you produce.

Alice.</description>
		<content:encoded><![CDATA[<p>Chappets, can I ask a tiny thing: set your RSS feed to broadcast full posts, and not excerpts? </p>
<p>Much obliged! And good luck with it all, can&#8217;t wait to see what you produce.</p>
<p>Alice.</p>
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		<title>By: Michael Sheeley</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-38</link>
		<dc:creator>Michael Sheeley</dc:creator>
		<pubDate>Sun, 02 Sep 2007 21:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-38</guid>
		<description>Go get’em guys!  

From your post “one that is as rich and social as real-world activities like shooting hoops or jamming in a band. And we wanted it all in a browser, as accessible as your email.”

But don’t forget the “real-world”.  An idea might be to integrate things we do and places we hangout at in the “real-world” with conduit.  Try to integrate the social online entertainment with social real-world entertainment.   For example, when I’m at restaurant A in the real-world I’ll also be hanging out with people at an online version of restaurant A.  Just an idea.</description>
		<content:encoded><![CDATA[<p>Go get’em guys!  </p>
<p>From your post “one that is as rich and social as real-world activities like shooting hoops or jamming in a band. And we wanted it all in a browser, as accessible as your email.”</p>
<p>But don’t forget the “real-world”.  An idea might be to integrate things we do and places we hangout at in the “real-world” with conduit.  Try to integrate the social online entertainment with social real-world entertainment.   For example, when I’m at restaurant A in the real-world I’ll also be hanging out with people at an online version of restaurant A.  Just an idea.</p>
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		<title>By: nabeel</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-33</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Tue, 28 Aug 2007 19:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-33</guid>
		<description>Rob - I don&#039;t know that we would call ourselves &quot;virtual worlds&quot; guys, we&#039;re just looking to make a set of fun live events you can do with your friends.

And you&#039;re right that MMOs are indeed a good example of this which is why much of the background of the team is in MMO development on top of web guys. I thought we gave good enough credit to MMOs, but perhaps not. 

We see typical MMOs like WOW as a great service, but one that is ultimately tied to a very specific production (ie big budget+years of development), distribution (retail+subscription) and play style that is directed at the hard core gamer. 

While the enjoyment might be similar, the aim in the audience is quite different, to an audience that really hasn&#039;t experienced the kind of interactions you have had he pleasure of having online.</description>
		<content:encoded><![CDATA[<p>Rob &#8211; I don&#8217;t know that we would call ourselves &#8220;virtual worlds&#8221; guys, we&#8217;re just looking to make a set of fun live events you can do with your friends.</p>
<p>And you&#8217;re right that MMOs are indeed a good example of this which is why much of the background of the team is in MMO development on top of web guys. I thought we gave good enough credit to MMOs, but perhaps not. </p>
<p>We see typical MMOs like WOW as a great service, but one that is ultimately tied to a very specific production (ie big budget+years of development), distribution (retail+subscription) and play style that is directed at the hard core gamer. </p>
<p>While the enjoyment might be similar, the aim in the audience is quite different, to an audience that really hasn&#8217;t experienced the kind of interactions you have had he pleasure of having online.</p>
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		<title>By: Rob El</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-31</link>
		<dc:creator>Rob El</dc:creator>
		<pubDate>Mon, 27 Aug 2007 00:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-31</guid>
		<description>I too offer DING! GRATZ! with a however attached...

The statement &quot;there really isn’t any place to “hang out” with friends, an online world where you can get involved in a whole range of activities, a place where you help create a steady stream of new adventures.&quot; simply isn&#039;t true.

Because what you&#039;ve just described is the very experience that i&#039;ve been having in MMO&#039;s for the last several years - getting together impromptu with friends to hang out together while doing a multitude of casual yet useful fun &#039;Stuff&#039; together, a kind of &quot;directed casual&quot; experience.  

And Socializing while still doing worthwhile &#039;Stuff&#039; is also mostly what goes on 24/7 in IronForge in WoW, at least on the servers i&#039;ve played on.  

Not being a Virtual Worlds guy, if this type of casual social directed co-op is missing from VR worlds like SL then indeed yours is a worthy endeavor, especially if it comes in the form of web based flash, but us MMO guys have been doing this for most of a decade now (UO went live in 1997 iirc)

Anyway, more games is good games so Go For It and Good Luck.</description>
		<content:encoded><![CDATA[<p>I too offer DING! GRATZ! with a however attached&#8230;</p>
<p>The statement &#8220;there really isn’t any place to “hang out” with friends, an online world where you can get involved in a whole range of activities, a place where you help create a steady stream of new adventures.&#8221; simply isn&#8217;t true.</p>
<p>Because what you&#8217;ve just described is the very experience that i&#8217;ve been having in MMO&#8217;s for the last several years &#8211; getting together impromptu with friends to hang out together while doing a multitude of casual yet useful fun &#8216;Stuff&#8217; together, a kind of &#8220;directed casual&#8221; experience.  </p>
<p>And Socializing while still doing worthwhile &#8216;Stuff&#8217; is also mostly what goes on 24/7 in IronForge in WoW, at least on the servers i&#8217;ve played on.  </p>
<p>Not being a Virtual Worlds guy, if this type of casual social directed co-op is missing from VR worlds like SL then indeed yours is a worthy endeavor, especially if it comes in the form of web based flash, but us MMO guys have been doing this for most of a decade now (UO went live in 1997 iirc)</p>
<p>Anyway, more games is good games so Go For It and Good Luck.</p>
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		<title>By: John Flood</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-28</link>
		<dc:creator>John Flood</dc:creator>
		<pubDate>Sun, 26 Aug 2007 00:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-28</guid>
		<description>Xivio.com pulled off 3D in flash over a year ago and have been building their site&#039;s feature set ever since. How is this news? 3D in Flash, in Realtime = been done. In a virtual world. Try archiving it if you need proof.</description>
		<content:encoded><![CDATA[<p>Xivio.com pulled off 3D in flash over a year ago and have been building their site&#8217;s feature set ever since. How is this news? 3D in Flash, in Realtime = been done. In a virtual world. Try archiving it if you need proof.</p>
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		<title>By: Toby</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-25</link>
		<dc:creator>Toby</dc:creator>
		<pubDate>Thu, 23 Aug 2007 20:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-25</guid>
		<description>Congrats guys!

http://thinglefin.com/2007/08/23/congrats-conduit/</description>
		<content:encoded><![CDATA[<p>Congrats guys!</p>
<p><a href="http://thinglefin.com/2007/08/23/congrats-conduit/" rel="nofollow">http://thinglefin.com/2007/08/23/congrats-conduit/</a></p>
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		<title>By: Lee Crawford</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-22</link>
		<dc:creator>Lee Crawford</dc:creator>
		<pubDate>Thu, 23 Aug 2007 01:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-22</guid>
		<description>Congratulations to you and the team. Can&#039;t wait to see what you&#039;re up to, ping me when you&#039;re ready to hold court on your myspace page!</description>
		<content:encoded><![CDATA[<p>Congratulations to you and the team. Can&#8217;t wait to see what you&#8217;re up to, ping me when you&#8217;re ready to hold court on your myspace page!</p>
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		<title>By: Michael Vu</title>
		<link>http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/comment-page-1/#comment-21</link>
		<dc:creator>Michael Vu</dc:creator>
		<pubDate>Wed, 22 Aug 2007 21:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.conduitlabs.com/2007/08/21/why-we-started-conduit-labs/#comment-21</guid>
		<description>Oh yea, and please make your product an open platform. ;)</description>
		<content:encoded><![CDATA[<p>Oh yea, and please make your product an open platform. <img src='http://blog.conduitlabs.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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