Archive for October, 2008

Election Night! Party! Awesome!

We can probably all agree that T-Pain says it best in Kanye West’s “The Good Life”:

Is the good life better than the life I lived
When I thought that I was gonna go crazy
And now my grandmamma ain’t the only girl calling me baby
And if you feeling’ me now then put your hands up in the sky
And let me hear you say hey, hey, hey, ooh
I’m good

It’s in that same spirit that the guys from Conduit Labs will be gathering at The Good Life on 28 Kingston St. (near the Downtown Crossing T stop) on Election Night, Tuesday, November 4th.

If you’re in the Boston area come join us on the second floor in the vodka lounge at 7pm where we’ll be getting our drink on to some televised election returns.

With any luck the networks will call this race when west coast polls close at 11pm, and we’ll be able to look back at these last eight years of thinking we were gonna go crazy and just say right along with T-Pain: Hey, ooh, we’re good.

Loudcrowd: new music, new servers

New update for you guys hanging out at Loudcrowd. There are some obvious things that you’ll notice right off the bat and some behind the scenes stuff that we’re really excited about too. It’s not ready for everyone yet, but if you’re in the Beta read on about the new stuff below.

New Music and Guest DJ Support

iheartcomix loudcrowdFirst off, we’ve added some great new tunes (if we do say so ourselves) and we have a whole bunch more that we are just about ready to unleash.

We’ve also started getting the site ready to host what we’ve been calling “Guest DJs”.  In the a couple weeks you will be able to login and dance to hand crafted, limited-play music lists and win special exclusive loot to commerorate the occasion!  More details will come as we get closer to our first Guest DJ appearence.  But basically - if you like things that are awesome, you will love these.

Social stuff - New Start Page and Whispers

Next time you log in to Loudcrowd, you’ll be greeted by our fancy new start page.  This is a great place to catch up on the latest happenings in Loudcrowd and will evolve over time.

You’ve asked for greater chat support, so for this release we added the ability to continue whispering outside of the dance game. Now you can pop out the whisper dialog from private chat, and continue your secret whispery conversation on the feed (that vertical bar on the left of the screen where all the song info pops up).

Technology! - EC2 /Multiserver Support

The internet is a pretty wild place with all sorts of magical things, like Amazon EC2. You can create virtual servers on the fly for however long you need them, for as long or as short as you like. Freedom! Getting all of our systems up and running EC2 took a lot of work but has enabled us to be able to handle a huge range of server load, have test environments that are exactly the same as our live ones, and save a fair amount of cash on operating costs - so we’ll have more funds to spend on sweet new features… and maybe also a few burritos. We gotta eat sometime!

Misc

Also, notice the groundbreaking new ability to adjust volume. There are also some new sounds in the dance game,  and a few performance tweaks. More coming soon, and your ideas are always welcome at GS.

The making of the Loudcrowd logo

David here again, the UI guy here at Conduit, prodded to talk a little about the process for designing the Loudcrowd logo. To jump right in - this first batch was just brainstorming to get things rolling and get all the bad ideas out.  The first few dozen ideas are going to be obvious solutions and invariably suck, so it’s best to just plow through them.  We knew we wanted Loudcrowd to be feel edgy, fun, a little ’social’ and ‘gamey’ even though everyone despises those words.  We also had our avatar style nailed down which is graphic with strong black outlines, so the logo needed a similar illustrative treatment.  We also wanted the logo to be uh… loud.  And possibly crowded.  This direction would haunt us for months… it would take over 50 logos to stop drawing speakers.

logos1.jpg

Noteworthy appearances in this initial batch are ‘the web 2.0 chat bubble circa 2004′ the donut shop, techno sock monkey, the vomitous mass and speakerbot.

Direction from this batch included ‘hand-drawn fonts are kinda crappy, let’s find some fonts’ and ‘it needs to be more cerebral.’  The idea was - we needed a clever idea.  Catchy.  Something that would take a second to parse so you could relish in your own ‘a-ha’ moment the next morning in the shower and congratulate yourself.  Like when you finally notice that subliminal arrow in the FedEx logo and realize why people pay design firms hundreds of thousands of dollars.  Incidentally, I wasn’t paid hundreds of thousands of dollars, and if I was, I would probably have already lost it in the recent credit/banking crisis.

So this second batch moved towards a few font selections, the final teal blue makes an appearance, and ‘loud things’ take center stage.  Firecrackers, bombs, a jackhammer, more speakers, a jet engine, etc.  ‘Music’ starts to make an appearance at this stage too.  You would think with Loudcrowd being a social/gaming service revolving around music I’d arrive there sooner, but you’d be wrong.

logos2.jpg

Of note in this batch - the first appearance of the retarded squirrel, which is now our ‘Sweet Loot’ mascot.  The ‘knob turned up to 11′ would have been both awesome and raw concept-theft.  And in my humble opinion, the handgun at the bottom is the best by far. I seriously thought that one nailed it, but then folks suggested that ‘hyper violence probably isn’t the best message for our product.’  Ah well.

So the team spent a lot of time going back to combining the initial concepts of music, play, and social.. ness. Combining concepts seemed to be getting closer, even if some of the actual combinations didn’t work. No one needed kids playing jump rope with audio tape. But the best concept here focused on Loudcrowd as synchronous music, more of a shared experience and less a kid drowning out the world with an iPod.  That was what ultimately resonated.

logos3.jpg

So the winner of this batch and our final logo, after a little more polish - features two kids listening to one pair of headphones. Two key concepts were nailed down, and hopefully ‘play’ reads in just a little because it’s kids doing something goofy.  Maybe not.  Mike mentioned it has a bit of a creepy siamese or ‘The Shining’ vibe to it, which in my opinion is completely awesome.

final_logo.jpg

Reserve yourself a shirt so you can hawk it later on EBay.

Alpha updates at Loudcrowd

Hello internet! Billy here.  For those of you in the Loudcrowd alpha we wanted to give the lowdown on what’s been updated recently. We are constantly adding cool new music to keep things fresh, but it’s probably worth a blog post when we add self-esteem restoring options, like freeing your internet persona from being forced to be hipster-rail thin. Cause hiptsers come in all shapes and sizes! Anyways, if this sort of blog post is useful, let me know through our new Support page (I’ll explain what that is below) or just leave a comment and I’ll make sure there are plenty more updates in the future.

Performance Tweaks

We’ve received some really great feedback from all you alpha Loudcrowdians (Loudcrowders? Loudies? Peoplewithexcellenttasteinwebsites?) and a frequent issue has been running the site smoothly on some machines. We’re doing some really cool stuff like 3D rendering in Flash, which isn’t particularly well suited to handling memory. In this last update we fixed a bunch of memory leaks and added some tricky stuff to increase your overall client performance.  We definitely have some more work to do in this area, but things should run a lot better now.

Character Customization

Everyone wants to express their creativity, so of course we get plenty of feedback on being able to customize your character. We have a whole lot planned for this, but in this last update we gave you a sneak peak at what’s to come by adding support for various body build types.  Don’t worry, no matter what size you choose, you’ll still look sweet in your super tight jeans. Check it out by loggining in and navigating to My Profile -> Edit Character and messing around with the “Build” buttons.  On this same page we also added a link for those of you that ended up with a character of the wrong sex.  We no longer force you to stay as a man/woman, but be careful: if you switch genders you’ll lose all your sweet loot!

Support/Feedback

We knew we wanted to start a dialog with you all early to get feedback, ideas, and hear about issues you are running into. But forums are too chaotic for that purpose and a blog-box email form isn’t our style. So we’ve rolled out a support area powered by GetSatisfaction. It’s a good place for everyone to get together and ask questions, report problems and/or start discussions about Loudcrowd.  What’s really great about this all is that every interaction is out in the public and auto-organized, so everyone get’s to benefit from any discussions / troubleshooting that goes on. Check it out by clicking the Support link from the Alpha Loudcrowd page.  Create an account, login, and you’re ready to go. We’re not particularly happy with the strange re-registering you have to do the first time you log in, but we’re working with GS to try and get something nice and smooth.

Keep the ideas and emails coming and we’ll continue cranking away over here with much more to come.